Paranoia Haunted House Review (2017)

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This attraction was reviewed by Team Jefferson Starship on September 29, 2017.

Final Score: 8.92

Paranoia Haunted House was our first haunt in Georgia this year and we are glad we got to see it.

Every year, Paranoia creates a pair of themed haunts ready to elicit screams of terror from its guests, and this year was no different.

The frightening Experiment X and creepy Slaughter Shack were this year’s fare, each ready for visitors with a crew of horrors and numerous props and sets on display.

We took the time to review each of these great haunts separately, but have averaged the scores between them for simplicity’s sake. We found Experiment X to be slightly better than the Slaughter Shack, but with two great haunts it can be hard to pick a favorite. The only way you can be sure is to give each of them a try for yourself and see where your screams are loudest.

Cast: 8.84

Actors Believable? (25% of score): 8.5
Girl at beginning of X was massively good. Grandma and the dining room of the Shack were great.
Actors Interactive? (35% of score): 9
Everyone was very interactive in both haunts, whether it be with props or verbally.
Stay in Character? (20% of score): 9.8
Great interaction and staying in character
Use Props, Scenery? (20% of score): 8.9
X – actor climbing up and over and around us while we walked through.

The cast of both haunts were a great bunch of monsters, victims, and looming presences in the darkness.

In Experiment X, we adored the scientist at the start who gave us the rules of the haunt in character. She was very interactive and had some great dialogue in addition to her rules spiel. There was also an actor who not only popped out in one spot, but also climbed over and around us while we moved through his area.

In the Slaughter Shack, the old grandma at the door was a cute addition, and the folks in the dining room were very entertaining. The bus driver at the very end was also great.

Both haunts had small clusters of haunters, usually playing off of one another, or being victimized by a local monster. Still, these clusters of haunters were pretty well spaced throughout each of the haunts.

Experiment X = 8.70
Slaughter Shack = 8.97

Costuming: 8.8

Enough Actors? (35% of score): 8.9
Queue monsters are WOW!
Use Dialogue Well? (30% of score): 8.15
Even the merch ladies. Consistent.
Each Fulfill Their Roles? (20% of score): 8.6
Slaughterhouse was pretty authentic.
Complete, Believable Costumes? (15% of score): 8.5
Costumes fit the settings well; especially the slaughterhouse.

The monsters roaming the queue area are very well done – from zombies to stretched out hands. Costumes fit the characters well and were complete. The most detailed masks seemed to be outside in the queue area; this is fairly common for many haunts as it is in these areas that the customers are closest to the creatures for the longest and typically in the best lighting. Here at Paranoia, this is no different. The monsters actually start interacting with the guests before the gates to the haunt open – looming over walls, peering through fences, or delivering a monologue from atop the ticket booth, the monsters of Paranoia are out working to get you in the mood for the terrors you’ll find within. With a bit of attention, you can even see where these queue actors foreshadow scenes and scares inside.

Make-up was consistent throughout both haunts and everyone had it on – even the ladies in the merchandise booth! Overall, the Slaughterhouse was more consistent with most of its costuming and make-up. Which is not to say that you won’t find some great examples inside Experiment X; there are plenty of victims and mad scientists and the results of both lurking about.

Experiment X = 8.72
Slaughter Shack = 8.87

Customer Service: 9.26

Makeup Realistic? (25% of score): 8.4
Floor in part of slaughter shack had a rattling board effect. Some crazy angles in Experiment X left us watching our heads.
Authentic-Looking? (30% of score): 8.5
Easy to find and lots of signage. Parking lot isn’t the best – very small.
Appropriate for Scenes? (25% of score): 8.6
Great queue entertainment. music was good.
Make Sense with Characters? (20% of score): 9.75
WE GOT LOST! OMG. Luckily a staff member helped us get back on the path.

Aside from a wobbly floor effect in the Slaughterhouse that might trip the unwary (and you probably won’t be looking at the floor with the ghouls surrounding you), there are occasionally pieces of the set that you must duck under. These things help with immersion, but could be tricksy for those too scared to pay attention to what’s around them.

Outside, there’s some great queue entertainment provided by both music and monsters.

The parking lot at Paranoia isn’t the greatest – you may have to park nearby and walk up to the haunt. We can easily see the parking lot being overcrowded on busy nights forcing people to park nearby.

The staff are great – non-costumed monsters wear staff shirts and can be a great help. They were a boon to us when we got LOST while INSIDE Experiment X. We got carelessly turned around while trying to navigate out of a mad doctor’s lair and mistakenly thought that his “go on” was an indication of which way to go. Imagine our horror when a staffer had to come and rescue us from behind the walls of the haunt!

Still, they were professional and helpful and set us back on the right path, albeit closer to the start than our deviation point.

Experiment X = 9.32
Slaughter Shack = 9.20

Atmosphere: 9.4

If Masks, Effective? (25% of score): 8.5
Great music. Actors. Flames.
Anything TRULY Dangerous? (20% of score): 8.25
Lots of signage. Monsters occasionally visible.
Easy to Find, Navigate? (40% of score): 9.2
The outside attractions are more carnival like with a great deal more interaction.
Queue Entertainment (15% of score): 9.8

Paranoia knows how to put on a show. We can easily recommend arriving before the gates open. Not only will this ensure that you can nab a parking spot, but it also means you get to see the monsters put on a bit of a show for those brave enough to arrive before nightfall. Monsters, flames, music, countdowns, and sneak peeks are waiting before the gates even open and once they do open, visitors are readily prepared to meet the architects of their doom.

Experiment X = 9.40
Slaughter Shack = 9.40

Special Effects: 9.06

Staff Professional, Helpful, Easy to Find? (20% of score): 9.8
Was loud, but not overwhelming
Music, Sounds Outside (30% of score): 9.8
Quarantine noises. Music. Very little bleed (impressively so).
Could Tell At a Haunt? (30% of score): 9.8

Help Prepare to Enter? (20% of score): 8.6
Head! Wobbly floor! Drippy mask!

The crew at Paranoia put in a great deal of work on the effects of their haunt; so much so that some of the subtleties might be lost.

While not overwhelming, there are some loud effects inside Experiment X. However, these are done so well that there’s very little bleed over of the sounds into other parts of the haunt or even outside. Some rooms had more details or effects, and overall Experiment X had a slight edge here over the Slaughter Shack even with its creeky floors.

Some things in Experiment X are enough to make you lose your head – like one of the victims inside.

Experiment X = 9.13
Slaughter Shack = 8.99

Theme: 8.54

Enough Sound FX? (35% of score): 9.65

informed by costumed staff

Sound FX Effective? (15% of score): 9.45

mingled themes in each: Exp X – mad scientists + industrial; Shack – cannibal hillbillies + clowns

Sounds Appropriate? (25% of score): 9.1

Clowns scenes in the Shack. Meta story in X.

Creative, Original FX? (10% of score): 8.7

No movie characters or scenes.

Special FX Effective? (15% of score): 8.6

Stripmall

Paranoia contains two haunts, each with a different theme. Both of these start off fairly recognizable – and if you couldn’t tell, then a well-informed victim-to-be or former accomplice will quickly fill you in on the theme while delivering the rules for the haunt.

While both haunts have some minor internal issues with their own themes, overall they do a good job of grabbing one thing and sticking to it.

The staff of Paranoia develop their own scenes and characters, so you’re not likely to find anything quite like it elsewhere.

The location in the midst of a busy street doesn’t entirely help with the ambiance outside, but once you’re within the walls of Paranoia, no matter which haunt you pick, you’ll soon forget about what lies outside.

Experiment X = 8.66
Slaughter Shack = 8.42

Scare Factor: 8.66

Scenes Detailed Well? (50% of score): 8.45
We saw visitors literally panting in fear before the end of Exp X.
Any Impressive FX? (25% of score): 8.7
good mix of animatronics and actors; sometimes back of group missed things at the front
Lighting Used Well? (25% of score): 9.8
Good variety of distractions keep you on your toes

Paranoia brings a variety of scares to its guests. Between a variety of animatronics and trained actors, there’s something to startle the screams from nearly anyone.

Built in pauses in the action will keep you guessing as to where the next scream is coming from.

Experiment X = 8.68
Slaughter Shack = 8.63

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