Scarowinds has a cast that numbers in the hundreds. Yes, that’s right. There are around four hundred costumed haunters roaming the site. This is understandable as the entire park covers about 400 acres. Because of the huge space involved, those 400 actors don’t seem overwhelming. With the huge crowds around you, you can go for quite a ways outside of a “haunted maze” and between “scare zones” without seeing an actor. There could be more actors present, easily, but the ones here do an amazing job.
There are six different scare zones spread around the park, each of which has its own theme. While there are some roaming actors who cover the whole park, the vast majority in each area are also in characters designed to fit the areas.
The characters in the individual haunts are very good. Further, there are exclusive “Skeleton Key” areas, only unlocked with a special Skeleton key badge (also an extra fee) that give you small, narrowly focused experiences with personal attention from haunters. We found that these Skeleton key areas were well worth the additional cost as it seems that Scarowinds best actors are within these personalized rooms. There’s some exceptional dialogue and though a lot of it is scripted, the actors in these areas are quick witted enough to respond to anything equally witty guests throw at them.
We’d like to give a shout out to the crew in Fleet Street (delightfully on point), the crews of the haunts “Depths of Darkness,” “Urgent Scare,” and the “Slaughter House.” Though everyone did a great job, we felt that the groups in those haunts were wonderful. Too, the entire Clown cast at the back of the park, from the scare zone to the haunt were very enthusiastic. The Fortune Teller and the Detective in their respective Skeleton Key areas (Mass Acres and Fleet Street) were exceptional.
The roaming sliders were also entertaining. We’d cheer every time they skidded along the park’s miles of winding paths to startle some new victim.
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