There were about fifty costumed staff spread across the five internal haunts, but it honestly felt like there were more. If you tried to convince us that there were an average of ten actors for each zone, we’d say that you had surely miscalculated somewhere. Actors tended to be clumped together in groups with static props or animatronics interspersed between, so there were no dead zones that left us feeling lost.
The actors across the Haunt are very interactive, sometimes with the group going through and sometimes with their props. We highly enjoyed talking with some of the gatekeepers before each of the zones. Though they’re there for line control, but most of them were also costumed and in-character for the haunt behind them. Likewise, the actors in each area were appropriate for their locations ‘ you didn’t see any clowns falling into the mine shaft. Within each section there was some minor variety of roles, but each of those belonged in their respective places.
The clown who led us through the Abyss to the clown school was great. We also enjoyed some of the circus employees ‘ the twins were good at responding to dialogue and the stilt-walker was fun as well. The muttering miner who gave us vaguely prophetic warnings was a great little bit that added tension and a sense of suspense, while the dental patient with a lollipop stick was a frighteningly humorous chance for a break in the tension. Actors who can manipulate the emotions of visitors with more than just startles and screams is a great bit of theatricality that we highly enjoyed at Fear Farm.
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