Woods of Terror Review (2017)

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This attraction was reviewed by Team Jefferson Starship on September 16, 2017.

Final Score: 9.1

The Woods of Terror north of Greensboro, NC, is a must see evening of fun for scare seekers. For over 25 years, this has been the site of a growing and expanding haunt, and this year is no different. From the creepy crawly clutches of Arachnophobia to the shocking darkness of Blackout Terror, the Haunters of Woods of Terror bring scares and screams.

Cast: 8.94

Actors Believable? (25% of score): 8.7
Some interesting quips and statements. Some of them were little more than costumed screamers.
Actors Interactive? (35% of score): 8.8
Fairway actors were super amazing and great at staying in character. Some of the actors in the haunt were not as quick-witted.
Stay in Character? (20% of score): 9.1
Most actors stayed in character though for some haunters the characters were rather flat.
Use Props, Scenery? (20% of score): 8.8
Standard props were used properly. There were a few fun ‘new’ props that we believe WoT constructed in-house.

Woods of Terror has a huge cast of haunters (and a large support staff). If you arrive before dark, you can see all of the haunters during a parade that occurs each night around 7pm.

While most haunts are not going to show you their actors in full daylight, up-close and personal (The parading haunters are once told “Choose your victims!”), but this actually works for WoT. There are so many themed sub-haunts that seeing all of actors up-front gives you the tiniest taste of what’s to come.

WoT features a fairway in its center that serves partly as a waiting area, houses gift shops and food, and also is an area where a number of haunters keep scares going while you wait or after you exit the haunt. The fairway haunters are some of the best crew that WoT has – they have great make-up and costumes and stay in character the entire night with lots of verbal interactions.

There are at least twelve sub-haunts spread along your walk through the Woods of Terror. With the sheer number of haunters that you see, there are bound to be one or two missteps; however, overall the cast is superb and puts in a lot of hard work. They love scaring and it shows.

We really enjoyed some of the haunt gatekeepers. The wonderful lady at the cinema and the sheriff outside the slaughter house, for example, were wonderful hosts.

Costuming: 8.97

Enough Actors? (35% of score): 9.6
Some standard bloody-shirt zombies. All costumes visible during the parade, sometimes less so in the individual haunts.
Use Dialogue Well? (30% of score): 8
Make-up was a mixed bag. The fairway actors tended to have great make-up, haunters further back in the scenes tended to have broad application/quick make-up jobs. With 120+ haunters to get ready every night, this is understandable.
Each Fulfill Their Roles? (20% of score): 9.6
Everyone fit their scenes.
Complete, Believable Costumes? (15% of score): 8.7
Everything was recognizable.

Again, there are a lot of haunters at WoT and the costuming varies a bit across a spectrum. The fairway actors, whom you spend a lot of time with up-close seem to have the most detailed costumes which makes sense since you’re spending a lot of time in strong lighting with them. Some of the other costumes, however, are little more than blood and mud-splattered jeans and torn t-shirts.

What WoT does very well however is to confine haunters to their respective ‘scenes’. Costuming reflects the scene where a haunter is and you won’t see anyone where they’re not supposed to be.

There were a few masks that didn’t seem to fit the haunter wearing them and one or two that seemed to have some minor damage. Most customers are not going to notice such small details as they will be too busy screaming, cowering, or hiding their faces in fear.

Customer Service: 9.75

Makeup Realistic? (25% of score): 8.7
The majority of places you’re walking are fairly well lit or a staff member is nearby with a flashlight.
Authentic-Looking? (30% of score): 9
Lots of big clear signs. Google maps drops you in a subdivision next door because the haunt is set so far back from the road.
Appropriate for Scenes? (25% of score): 10
The fairway actors are great, there’s plenty of good music, concessions are a bit expensive, but there is a variety. Souvenirs are top notch.
Make Sense with Characters? (20% of score): 9
Some of the staff are just in haunt t-shirts and hard to distinguish from customers; security and parking crew are visibly marked.

There is a lot of staff at WoT. Support staff in different positions have slightly different garb and it took us a minute or two to figure out who was what – from staff parking, to security, to ticket takers, to concession staff – each area had slightly different shirts and identifiers.

At the street, there’s only really one sign, but it’s easily readable. (Don’t necessarily trust Google maps which will try to lead you to a small sub-division next door.) Once inside, however, there are plenty of signs to guide your way. The staff are approachable and friendly.

A live DJ plays music for the fairway area keeping the fun going (and the screams in the distance). There is even one corner of the fairway marked off as a ‘no-scare zone’ for those who find the horrors within to be a bit too much and are in need of a break. That was a nice touch to see in a haunt.

Since this is a mixed indoor-outdoor haunt, there are areas with exposed tree roots and some small steps up, down, and onto ramps. Good shoes are recommended.

When you arrive at the Woods of Terror, you have a choice of tickets. As you enter, you are given a name or phrase, and groups with a given name are called to the line at different times. This gives you some time to explore the fairway and keeps the traffic flowing through the haunt at a reasonable pace, mitigating some of the standing in line that you might expect from such a large haunt.

Atmosphere: 9

If Masks, Effective? (25% of score): 8.4
Mainly rock music.
Anything TRULY Dangerous? (20% of score): 9.7
Good signage, lots of staff.
Easy to Find, Navigate? (40% of score): 9.8
The Fairway did a great job of introducing characters.
Queue Entertainment (15% of score): 9.6

The Woods of Terror are built on the back half of a large farm. The farm house out front is lightly decorated; once in the parking lot, however, you can hear the music from inside the fairway.

The fairway, to be honest, is the centerpiece and focus of the outside atmosphere. In the fairway, you get to see a variety of costumed haunters from a variety of themes who do a great job of interacting with guests. A live DJ plays a variety of music, with what seemed to also be some custom songs just for Woods of Terror, and the DJ periodically does trivia questions with a variety of prizes on offer.

We highly recommend getting to Woods of Terror early in order to see the Grand Parade.

Special Effects: 8.94

Staff Professional, Helpful, Easy to Find? (20% of score): 9.9
Could have had more sound effects in some areas.
Music, Sounds Outside (30% of score): 9
Good use of props to create sounds.
Could Tell At a Haunt? (30% of score): 9
No sound effects out of place.
Help Prepare to Enter? (20% of score): 9
Some great ideas used really well.

There are a few unique effects spread throughout the Woods of Terror. In most cases, these take the form of unique sets and rooms where you can get dizzy with clowns, stumble about below the decks of a pirate ship, climb through a tropical voodoo bayou, or exit a bus the same way you came in without ever turning around.

In addition to being immersed into such scenes, there are also some individual props that seem custom made as well.

Some props were used to create sounds throughout the haunt.

Sets seemed to be very well detailed though some scenes plunged you into the dark and the surrounding setting was too dim to make out fine details.

Theme: 9.35

Enough Sound FX? (35% of score): 8.6

12+ different mini-haunts. Separated by signs.

Sound FX Effective? (15% of score): 8.3

Some mini-haunts were more recognizable than others. Some didn’t hold onto specific small themes and some were very narrow.

Sounds Appropriate? (25% of score): 9

Everything seemed to belong in its proper place.

Creative, Original FX? (10% of score): 9.3

This varied greatly but all were regular themes that you could expect to find in a haunted house.

Special FX Effective? (15% of score): 9.2

Since its a haunted trail, its location helps in some of the sets – dark trees, uneven ground – but less so in others.

The Woods of Terror, you must understand, has multiple sections. Each of these is larger than a single scene, but is smaller than a singular haunted house. They are strung together along a trail like a series of precious, scary pearls (or perhaps a string of shattered teeth). You move from one to the next in sequence and each is delineated with either a large sign, or a sign coupled with a costumed gatekeeper who introduces the theme and controls the flow of visitors.

Does the entire site have one cohesive theme? No. However, despite that, each of the haunts along the trail hold and maintain a strong internal theme and are separated enough from one another that visitors will be at all confused as to where they currently are. Nothing bleeds over (except perhaps the screams of the guests around you), so you can easily tell the difference between areas like the creepy crawling Arachnophobia, clowning around in the Third Dimension, the set pieces of Horror Movie Classics, or joining the crew of Blackbeard’s Revenge.

Each of these smaller mini-haunts each carry their own theme and do it well.

We’d like to single out the Horror Movie Classics for a moment to show the thought and planning that goes into the Woods of Terror. HMC introduces you to its theme by having you enter the facade of a movie theater. There then follow separate scenes and sets from classic stalker horror movies but each of these individual scenes and sets are separated from one another by a black out effect so that as you travel from one to the next, the overall theme is maintained – that fade to black effect of movies each leading to individual sets that are clearly distinguishable from one another while still being recognizable as the movies they represent. Lighting and positioning puts you into the scenes of some of your favorite frights!

Scare Factor: 8.85

Scenes Detailed Well? (50% of score): 9.6

Any Impressive FX? (25% of score): 9.4
Actors did well interacting with the whole line.
Lighting Used Well? (25% of score): 8.1
Some areas had more than others. Some scenes didn’t lend well to the use of distractions.

The haunters of WoT do an excellent job of spreading scares throughout the groups that enter. Too, scares tend to be varied – from startled jump scares to unnerving dialogue to narrowing halls and lowering ceilings – so that there should be something to get just about anyone’s heart racing. A few well placed distractions help with scares and the sets are built to keep you looking around from place to place in anticipation of the next sudden appearance.

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